Monday, 31 December 2012

[Fiesta Online] Kingdom Quests


[Kingdom Quest Preparation]

What to bring with you

  • Full HP/SP stones are a must
  • Potions are optional, though often come in handy. Some classes do not have enough SP stones to last a KQ.
  • Scrolls are optional, but always come in handy.
  • A party - partying up before a KQ starts saves time and hassle.


Stones & Potions
Stock up on stones at least, potions may come in handy for yourself.  You cannot trade in KQs, but if somebody else has run out of stones/potions you are able to drop your potions to give to them.


Scrolls
Aim: The mobs in Kingdom Quests are often either a higher level than yourself/your regular quest monsters, or have higher evasion.  Therefore you should always use at the very least an aim scroll - T1 will be fine up to ~level 40, after which you should begin to use T2 until you can afford T3s.
Speed: Is very useful for a) gathering mobs up and running them to others for easier killing - means everyone is not running all over the place and b) escaping situations you can't handle or kiting.
Defence/Vitality/Magic defence/Evasion: Always helpful if you can make/afford to buy them, especially if you forsee yourself getting aggro often.
Mentality: Optional, no harm in using one though.  Helps you not run out of SP as fast, which can be an issue in long Kingdom Quests.

Parties
In the Kingdom Quest screen, you can see names of players who have joined up.  It can be a good idea to contact these players and ask if they want to form a party before the KQ actually starts, ensuring you aren't left without a party.  Being in a party maximises not only the exp you gain, but your usefulness and survivability also.

Know your role and limits
Being aware of what you should to to be most useful to others and contribute towards the success of the KQ is vital for a good player.  For example:

In most situations damage dealers i.e. archers and mages should be on the back line, attacking the same targets as the tank/s.  This makes the monsters less likely to aggro to the DDs, who naturally have less defence, and helps the mobs stay in one place, making it easier for AoEs to hit more of them.

No comments:

Post a Comment